CHAPTER 1(INTRODUCTION TO E-COMMERCE)
E-Commerce define as involves digitally enabled commercial transactions between and among organizations and individuals, aslo transactions involve the exchange of value across organizational or individual boundaries in return for products or services.
E-Commerce Vs E-Business.
* E-business does not include commercial transactions involving an exchange of value across organizational boundaries.
Seven Unique Features of E-Commerce Technology and Their Significance
1. Is ubiquitous(available everywhere, all the time)
2. Offers global(across cultural/national boundaries)
3. Operates according to universal standards(lowers market entry for merchants and search costs for consumers)
4. Provides information richness(more powerful selling environment)
5. Is interactive(can simulate face-to-face experience, but on a global scale)
6. Increases information density(amount and quality of information available to all market partipants)
7. Permits personalization/customazation)
Types of E-commerce
Classified by nature of market relationship
* Business to Consumer(B2C)
* Business to Business(B2B)
* Consumer to Consumer(C2C)
Classified by type of technology used
* Peer to Peer(P2P)
* Mobile commerce(M-commerce)
Potential Limitations on Growth of B2C E-commerce
*Expensive technology
*Complex software interface
*Sophisticated skill set
*Sophisticated Skill Set
*Persistent Cultural attraction of physical
*Persistent global inequality limiting access to telephones and computers
CHAPTER 2(E-COMMERCE BUSINESS MODELS AND CONCEPTS)
E-commerce business models define as set of planned activities designed to result in profit in a marketplace. While, business plan define as document that describes a firm's model. Lastly is e-commerce business model define as aims to use and leverage the unique qualities of Internet and Web.
Revenue Model
Desribes how the firm will earn revenue, generate profits, and produce a superior return on invested capital
*Major Types:
- Advertising revenue model
- Subscription revenue model
- Transaction fee revenue model
- Sales revenue model
- Affilliate revenue model
Market Strategy
- A plan that details how a company intends to enter a new market and attract customers
- Best business concepts will fail if not properly marketed to potential customers
Competitive Environment
* Refers to the other companies selling similar products and operating in the same marketspace
* Influenced by:
- how many competitors are active
- how large their operations are
- what is the market share for each competitor
- how profitable these firms are
- how they price their products
* Includes both direct competitors and indirector competitors
Competitive Advantage
* Achieved when a firm can produce a superior product and/or bring product to market at a lower price than most, or all, of competitors
* Firms achieve competitive advantage when they are able to obtain differential access to the factors of production that are denied to competitors
* Types of competitive advantage include:
- First mover advantage—results from a firm being first into a marketplace
- Unfair competitive advantage—occurs when one firm develops an advantage based on a factor that other firms cannot purchase
Categorizing E-commerce Business Models: Some Difficulties
- No one correct way
- We categorize business models according to e-commerce sector (B2C, B2B, C2C)
- Type of e-commerce technology used can also affect classification of a business model
- Some companies use multiple business models
Business Models in Emerging E-commerce Areas
- Consumer to Consumer (C2C): Provides a way for consumers to sell to each other, with the help of an online marketmaker such as eBay.com
- Peer-to-Peer (P2P): Links users, enabling them to share files and common resources without a common server
- M-commerce: Takes traditional e-commerce business models and leverages emerging new wireless technologies
- To date, a disappointment in the United States; however, technology platform continues to evolve
Industry Structure
* E-commerce changes the nature of players in an industry and their relative bargaining power by changing:
- the basis of competition among rivals
- the barriers to entry
- the threat of new substitute products
- the strength of suppliers
- the bargaining power of buyers
CHAPTER 3(THE INTERNET AND WORLD WIDE WEB)
The Internet: Technology Background
* Internet: An interconnected network of thousands of networks and millions of computers, linking businesses, educational institutions, government agencies, and individuals
* World Wide Web (Web): One of the Internet’s most popular services, providing access to over 8 billion Web pages
TCP/IP (Transmission Control Protocol/ Internet Protocol)
* Protocol: A set of rules for formatting, ordering, compressing, and error-checking messages
* TCP: Establishes the connections among sending and receiving Web computers, handles the assembly of packets at the point of transmission, and their reassembly at the receiving end
* IP: Provides the Internet’s addressing scheme
* TCP/IP is divided into 4 separate layers:
- Network Interface Layer
- Internet Layer
- Transport Layer
- Application Layer
IP Addresses
* Internet address (also called IP address): a 32-bit number expressed as a series of four separate numbers marked off by periods, such as 201.61.186.227
* IPv4 the current version of IP. Can handle up to 4 billion addresses
* IPv6 (next generation of IP) will use 128-bit addresses and be able to handle up to 1 quadrillion addresses
Domain Names, DNS, and URLs
* Domain name: IP address expressed in natural language
* Domain name system (DNS): allows numeric IP addresses to be expressed in natural language
* Uniform resource locator (URL): addresses used by Web browsers to identify location of content on the Web
Client/Server Computing
* Model of computing in which very powerful personal computers (clients) are connected in a network with one or more server computers that perform common functions for the clients, such as storing files, software applications, etc.
Internet Service Providers (ISPs)
* Retail providers that deal with “last mile of service”
* Major national ISPs include AOL, MSN, and AT&T WorldNet, etc.
* Offer both narrowband (traditional telephone modem connection at 56.6 Kbps) and broadband (service based on DSL, cable modem, T1 or T3 telephone lines, and satellite)
The Internet and Web: Features
* Internet and Web features on which the foundations of e-commerce are built include:
- E-mail
- Instant messaging
- Search engines
- Intelligent agents (bots)
- Online forums and chat
- Streaming media
- Cookies
E-mail
* One of the most used applications of the Internet
* Uses a series of protocols to enable messages containing text, images, sound, video clips, etc., to be transferred from one Internet user to another
* Also allows attachments (files attached to the e-mail message)
* Can be an effective marketing tool
* Spam: unsolicited e-mail. A worsening problem
Instant Messaging
- One of fastest growing forms of online human communication
- Displays words typed on a computer almost instantly, and recipients can then respond immediately in the same way
- Different proprietary systems offered by AOL, MSN, Yahoo, and Google
Search Engines
- Identifies Web pages that appear to match keywords (queries) entered by a user, and provides list of best matches based on one or more of a variety of techniques
- No longer simply search engines, but also shopping tools and advertising vehicles (search engine marketing)
Intelligent Agents (Bots)
- Software programs that gather and/or filter information on a specific topic and then provide a list of results
- Types include search bot, shopping bot, Web monitoring bot, news bot, chatterbot
CHAPTER 4 (BUILDING AN E-COMMERCE WEB SITE)
Pieces of the Site-Building Puzzle
* Main areas where you will need to make decisions in building a site include:
- Human resources and organizational capabilities—creating a team that has the skill set to build and manage a successful site
- Hardware
- Software
- Telecommunications
- Site design
System Analysis/Planning: Identifying Business Objectives, System Functionality, and Information Requirements
- Business objectives: a list of capabilities you want your site to have
- System functionalities: a list of the types of information system capabilities you will need to achieve your business objectives
- Information requirements: the information elements that the system must produce in order to achieve the business objectives
E-commerce Merchant Server Software Functionality
- Provides the basic functionality needed for online sales, including:
- Online catalog
- Shopping cart
- Credit card processing
Merchant Server Software Packages (E- commerce Suites)
* Offer integrated environment that provides functionality and capabilities needed to develop sophisticated, customer-centric site
* Key factors to consider in choosing include:
- Functionality
- Support for different business models
- Business process modeling tools
- Visual site management tools and reporting
- Performance and scalability
- Connectivity to existing business systems
- Compliance with standards
- Global and multicultural capability
- Local sales tax and shipping rules
Personalization Tools
- Personalization: Ability to treat people based on their personal qualities and prior history with your site
- Customization: Ability to change the product to better fit the needs of the customer
- Cookies the primary method for achieving personalization and customization
No comments:
Post a Comment